// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default

import QtQuick
import Qt5Compat.GraphicalEffects.private

/*!
    \qmltype LevelAdjust
    \inqmlmodule Qt5Compat.GraphicalEffects
    \since QtGraphicalEffects 1.0
    \inherits QtQuick::Item
    \ingroup qtgraphicaleffects-color
    \brief Adjusts color levels in the RGBA color space.

    This effect adjusts the source item colors separately for each color
    channel. Source item contrast can be adjusted and color balance altered.

    \table
    \header
        \li Source
        \li Effect applied
    \row
        \li \image Original_butterfly.png {Colorful butterfly graphic}
        \li \image LevelAdjust_butterfly.png {Butterfly with level adjustment applied}
    \endtable

    \section1 Example

    The following example shows how to apply the effect.
    \snippet LevelAdjust-example.qml example

*/
Item {
    id: rootItem

    /*!
        This property defines the source item that provides the source pixels
        for the effect.

        \note It is not supported to let the effect include itself, for
        instance by setting source to the effect's parent.
    */
    property variant source

    /*!
        This property defines the change factor for how the value of each pixel
        color channel is altered according to the equation:

        \code
        result.rgb = pow(original.rgb, 1.0 / gamma.rgb);
        \endcode

        Setting the gamma values under QtVector3d(1.0, 1.0, 1.0) makes the image
        darker, the values above QtVector3d(1.0, 1.0, 1.0) lighten it.

        The value ranges from QtVector3d(0.0, 0.0, 0.0) (darkest) to inf
        (lightest). By default, the property is set to \c QtVector3d(1.0, 1.0,
        1.0) (no change).

        \table
        \header
        \li Output examples with different gamma values
        \li
        \li
        \row
            \li \image LevelAdjust_gamma1.png {Butterfly at default gamma}
            \li \image LevelAdjust_gamma2.png {Butterfly with modified RGB gamma}
            \li \image LevelAdjust_gamma3.png {Butterfly with extreme gamma adjustment}
        \row
            \li \b { gamma: Qt.vector3d(1.0, 1.0, 1.0) }
            \li \b { gamma: Qt.vector3d(1.0, 0.4, 2.0) }
            \li \b { gamma: Qt.vector3d(1.0, 0.1, 4.0) }
        \row
            \li \l minimumInput: #000000
            \li \l minimumInput: #000000
            \li \l minimumInput: #000000
        \row
            \li \l maximumInput: #ffffff
            \li \l maximumInput: #ffffff
            \li \l maximumInput: #ffffff
        \row
            \li \l minimumOutput: #000000
            \li \l minimumOutput: #000000
            \li \l minimumOutput: #000000
        \row
            \li \l maximumOutput: #ffffff
            \li \l maximumOutput: #ffffff
            \li \l maximumOutput: #ffffff
        \endtable

        \table
        \header
            \li Pixel color channel luminance curves of the above images.
            \li
            \li
        \row
            \li \image LevelAdjust_default_curve.png {Default luminance curve}
            \li \image LevelAdjust_gamma2_curve.png {Modified gamma luminance curve}
            \li \image LevelAdjust_gamma3_curve.png {Extreme gamma luminance curve}
        \row
            \li X-axis: pixel original luminance
            \li
            \li
        \row
            \li Y-axis: color channel luminance with effect applied
            \li
            \li
        \endtable
    */
    property variant gamma: Qt.vector3d(1.0, 1.0, 1.0)

    /*!
        This property defines the minimum input level for each color channel. It
        sets the black-point, all pixels having lower value than this property
        are rendered as black (per color channel). Increasing the value darkens
        the dark areas.

        The value ranges from "#00000000" to "#ffffffff". By default, the
        property is set to \c "#00000000" (no change).

        \table
        \header
        \li Output examples with different minimumInput values
        \li
        \li
        \row
            \li \image LevelAdjust_minimumInput1.png {No minimum input adjustment}
            \li \image LevelAdjust_minimumInput2.png {Low minimum input threshold}
            \li \image LevelAdjust_minimumInput3.png {High minimum input threshold}
        \row
            \li \b { minimumInput: #00000000 }
            \li \b { minimumInput: #00000040 }
            \li \b { minimumInput: #00000070 }
        \row
            \li \l maximumInput: #ffffff
            \li \l maximumInput: #ffffff
            \li \l maximumInput: #ffffff
        \row
            \li \l minimumOutput: #000000
            \li \l minimumOutput: #000000
            \li \l minimumOutput: #000000
        \row
            \li \l maximumOutput: #ffffff
            \li \l maximumOutput: #ffffff
            \li \l maximumOutput: #ffffff
        \row
            \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
            \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
            \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
        \endtable

        \table
        \header
            \li Pixel color channel luminance curves of the above images.
            \li
            \li
        \row
            \li \image LevelAdjust_default_curve.png {Default luminance curve}
            \li \image LevelAdjust_minimumInput2_curve.png
                   {Minimum input luminance curve}
            \li \image LevelAdjust_minimumInput3_curve.png
                   {High minimum input luminance curve}
        \row
            \li X-axis: pixel original luminance
            \li
            \li
        \row
            \li Y-axis: color channel luminance with effect applied
            \li
            \li
        \endtable

    */
    property color minimumInput: Qt.rgba(0.0, 0.0, 0.0, 0.0)

    /*!
        This property defines the maximum input level for each color channel.
        It sets the white-point, all pixels having higher value than this
        property are rendered as white (per color channel).
        Decreasing the value lightens the light areas.

        The value ranges from "#ffffffff" to "#00000000". By default, the
        property is set to \c "#ffffffff" (no change).

        \table
        \header
        \li Output examples with different maximumInput values
        \li
        \li
        \row
            \li \image LevelAdjust_maximumInput1.png {No maximum input adjustment}
            \li \image LevelAdjust_maximumInput2.png {Medium maximum input threshold}
            \li \image LevelAdjust_maximumInput3.png {Low maximum input threshold}
        \row
            \li \b { maximumInput: #FFFFFFFF }
            \li \b { maximumInput: #FFFFFF80 }
            \li \b { maximumInput: #FFFFFF30 }
        \row
            \li \l minimumInput: #000000
            \li \l minimumInput: #000000
            \li \l minimumInput: #000000
        \row
            \li \l minimumOutput: #000000
            \li \l minimumOutput: #000000
            \li \l minimumOutput: #000000
        \row
            \li \l maximumOutput: #ffffff
            \li \l maximumOutput: #ffffff
            \li \l maximumOutput: #ffffff
        \row
            \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
            \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
            \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
        \endtable

        \table
        \header
            \li Pixel color channel luminance curves of the above images.
            \li
            \li
        \row
            \li \image LevelAdjust_default_curve.png {Default luminance curve}
            \li \image LevelAdjust_maximumInput2_curve.png
                   {Medium maximum input luminance curve}
            \li \image LevelAdjust_maximumInput3_curve.png
                   {Low maximum input luminance curve}
        \row
            \li X-axis: pixel original luminance
            \li
            \li
        \row
            \li Y-axis: color channel luminance with effect applied
            \li
            \li
        \endtable

    */
    property color maximumInput: Qt.rgba(1.0, 1.0, 1.0, 1.0)

    /*!
        This property defines the minimum output level for each color channel.
        Increasing the value lightens the dark areas, reducing the contrast.

        The value ranges from "#00000000" to "#ffffffff". By default, the
        property is set to \c "#00000000" (no change).

        \table
        \header
        \li Output examples with different minimumOutput values
        \li
        \li
        \row
            \li \image LevelAdjust_minimumOutput1.png {No minimum output adjustment}
            \li \image LevelAdjust_minimumOutput2.png {Medium minimum output level}
            \li \image LevelAdjust_minimumOutput3.png {High minimum output level}
        \row
            \li \b { minimumOutput: #00000000 }
            \li \b { minimumOutput: #00000070 }
            \li \b { minimumOutput: #000000A0 }
        \row
            \li \l minimumInput: #000000
            \li \l minimumInput: #000000
            \li \l minimumInput: #000000
        \row
            \li \l maximumInput: #ffffff
            \li \l maximumInput: #ffffff
            \li \l maximumInput: #ffffff
        \row
            \li \l maximumOutput: #ffffff
            \li \l maximumOutput: #ffffff
            \li \l maximumOutput: #ffffff
        \row
            \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
            \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
            \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
        \endtable

        \table
        \header
            \li Pixel color channel luminance curves of the above images.
            \li
            \li
        \row
            \li \image LevelAdjust_default_curve.png {Default luminance curve}
            \li \image LevelAdjust_minimumOutput2_curve.png
                   {Minimum output luminance curve}
            \li \image LevelAdjust_minimumOutput3_curve.png
                   {High minimum output luminance curve}
        \row
            \li X-axis: pixel original luminance
            \li
            \li
        \row
            \li Y-axis: color channel luminance with effect applied
            \li
            \li
        \endtable

    */
    property color minimumOutput: Qt.rgba(0.0, 0.0, 0.0, 0.0)

    /*!
        This property defines the maximum output level for each color channel.
        Decreasing the value darkens the light areas, reducing the contrast.

        The value ranges from "#ffffffff" to "#00000000". By default, the
        property is set to \c "#ffffffff" (no change).

        \table
        \header
        \li Output examples with different maximumOutput values
        \li
        \li
        \row
            \li \image LevelAdjust_maximumOutput1.png {No maximum output adjustment}
            \li \image LevelAdjust_maximumOutput2.png {Medium maximum output level}
            \li \image LevelAdjust_maximumOutput3.png {Low maximum output level}
        \row
            \li \b { maximumOutput: #FFFFFFFF }
            \li \b { maximumOutput: #FFFFFF80 }
            \li \b { maximumOutput: #FFFFFF30 }
        \row
            \li \l minimumInput: #000000
            \li \l minimumInput: #000000
            \li \l minimumInput: #000000
        \row
            \li \l maximumInput: #ffffff
            \li \l maximumInput: #ffffff
            \li \l maximumInput: #ffffff
        \row
            \li \l minimumOutput: #000000
            \li \l minimumOutput: #000000
            \li \l minimumOutput: #000000
        \row
            \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
            \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
            \li \l gamma: Qt.vector3d(1.0, 1.0, 1.0)
        \endtable

        \table
        \header
            \li Pixel color channel luminance curves of the above images.
            \li
            \li
        \row
            \li \image LevelAdjust_default_curve.png {Default luminance curve}
            \li \image LevelAdjust_maximumOutput2_curve.png
                   {Medium maximum output luminance curve}
            \li \image LevelAdjust_maximumOutput3_curve.png
                   {Low maximum output luminance curve}
        \row
            \li X-axis: pixel original luminance
            \li
            \li
        \row
            \li Y-axis: color channel luminance with effect applied
            \li
            \li
        \endtable
    */
    property color maximumOutput: Qt.rgba(1.0, 1.0, 1.0, 1.0)

    /*!
        This property allows the effect output pixels to be cached in order to
        improve the rendering performance.

        Every time the source or effect properties are changed, the pixels in
        the cache must be updated. Memory consumption is increased, because an
        extra buffer of memory is required for storing the effect output.

        It is recommended to disable the cache when the source or the effect
        properties are animated.

        By default, the property is set to \c false.
    */
    property bool cached: false

    SourceProxy {
        id: sourceProxy
        input: rootItem.source
        interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
    }

    ShaderEffectSource {
        id: cacheItem
        anchors.fill: parent
        visible: rootItem.cached
        smooth: true
        sourceItem: shaderItem
        live: true
        hideSource: visible
    }

    ShaderEffect {
        id: shaderItem
        property variant source: sourceProxy.output
        property variant minimumInputRGB: Qt.vector3d(rootItem.minimumInput.r, rootItem.minimumInput.g, rootItem.minimumInput.b)
        property variant maximumInputRGB: Qt.vector3d(rootItem.maximumInput.r, rootItem.maximumInput.g, rootItem.maximumInput.b)
        property real minimumInputAlpha: rootItem.minimumInput.a
        property real maximumInputAlpha: rootItem.maximumInput.a
        property variant minimumOutputRGB: Qt.vector3d(rootItem.minimumOutput.r, rootItem.minimumOutput.g, rootItem.minimumOutput.b)
        property variant maximumOutputRGB: Qt.vector3d(rootItem.maximumOutput.r, rootItem.maximumOutput.g, rootItem.maximumOutput.b)
        property real minimumOutputAlpha: rootItem.minimumOutput.a
        property real maximumOutputAlpha: rootItem.maximumOutput.a
        property variant gamma: Qt.vector3d(1.0 / Math.max(rootItem.gamma.x, 0.0001), 1.0 / Math.max(rootItem.gamma.y, 0.0001), 1.0 / Math.max(rootItem.gamma.z, 0.0001))
        anchors.fill: parent

        fragmentShader: "qrc:/qt-project.org/imports/Qt5Compat/GraphicalEffects/shaders_ng/leveladjust.frag.qsb"
    }
}
