// Copyright (C) 2020 The Qt Company Ltd.
// Copyright (C) 2017 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default

import QtQuick
import Qt5Compat.GraphicalEffects.private

/*!
    \qmltype DropShadow
    \inqmlmodule Qt5Compat.GraphicalEffects
    \since QtGraphicalEffects 1.0
    \inherits QtQuick::Item
    \ingroup qtgraphicaleffects-drop-shadow

    \brief Generates a soft shadow behind the source item.

    \note The MultiEffect component provides a drop shadow effect with some performance
    advantages. For new code, it should be considered as an alternative to using Qt Graphical
    Effects.

    The DropShadow effect blurs the alpha channel of the input, colorizes the
    result and places it behind the source object to create a soft shadow. The
    shadow's color can be changed using the \l {DropShadow::color}{color}
    property. The location of the shadow can be changed with the \l
    horizontalOffset and \l verticalOffset properties.

    \table
    \header
        \li Source
        \li Effect applied
    \row
        \li \image Original_butterfly.png {Colorful butterfly graphic}
        \li \image DropShadow_butterfly.png {Butterfly with drop shadow behind it}
    \endtable

    The soft shadow is created by blurring the image live using a gaussian
    blur. Performing blur live is a costly operation. Fullscreen gaussian blur
    with even a moderate number of samples will only run at 60 fps on highend
    graphics hardware.

    When the source is static, the \l cached property can be set to allocate
    another buffer to avoid performing the blur every time it is drawn.

    \note This effect is available when running with OpenGL.

    \section1 Example

    The following example shows how to apply the effect.
    \snippet DropShadow-example.qml example

*/
Item {
    id: root

    DropShadowBase {
        id: dbs
        anchors.fill: parent
    }

    /*!
        This property defines the source item that is going to be used as the
        source for the generated shadow.

        \note It is not supported to let the effect include itself, for
        instance by setting source to the effect's parent.
    */
    property alias source: dbs.source

    /*!
        \qmlproperty int DropShadow::radius

        Radius defines the softness of the shadow. A larger radius causes the
        edges of the shadow to appear more blurry.

        The ideal blur is achieved by selecting \c samples and \c radius such
        that \c {samples = 1 + radius * 2}, such as:

        \table
        \header \li Radius             \li Samples
        \row    \li 0 \e{(no blur)}    \li 1
        \row    \li 1                  \li 3
        \row    \li 2                  \li 5
        \row    \li 3                  \li 7
        \endtable

        By default, the property is set to \c {floor(samples/2)}.

        \table
        \header
        \li Output examples with different radius values
        \li
        \li
        \row
            \li \image DropShadow_radius1.png {Sharp shadow with radius 0}
            \li \image DropShadow_radius2.png {Soft shadow with radius 6}
            \li \image DropShadow_radius3.png {Very soft shadow with radius 12}
        \row
            \li \b { radius: 0 }
            \li \b { radius: 6 }
            \li \b { radius: 12 }
        \row
            \li \l samples: 25
            \li \l samples: 25
            \li \l samples: 25
        \row
            \li \l color: #000000
            \li \l color: #000000
            \li \l color: #000000
        \row
            \li \l horizontalOffset: 0
            \li \l horizontalOffset: 0
            \li \l horizontalOffset: 0
        \row
            \li \l verticalOffset: 20
            \li \l verticalOffset: 20
            \li \l verticalOffset: 20
        \row
            \li \l spread: 0
            \li \l spread: 0
            \li \l spread: 0
        \endtable
    */
    property alias radius: dbs.radius;

    /*!
        This property defines how many samples are taken per pixel when edge
        softening blur calculation is done. Larger value produces better
        quality, but is slower to render.

        Ideally, this value should be twice as large as the highest required
        radius value plus one, such as:

        \table
        \header \li Radius             \li Samples
        \row    \li 0 \e{(no blur)}    \li 1
        \row    \li 1                  \li 3
        \row    \li 2                  \li 5
        \row    \li 3                  \li 7
        \endtable

        By default, the property is set to \c 9.

        This property is not intended to be animated. Changing this property will
        cause the underlying OpenGL shaders to be recompiled.
    */
    property alias samples: dbs.samples

    /*!
        This property defines the RGBA color value which is used for the shadow.

        By default, the property is set to \c "black".

        \table
        \header
        \li Output examples with different color values
        \li
        \li
        \row
            \li \image DropShadow_color1.png {Butterfly with black shadow}
            \li \image DropShadow_color2.png {Butterfly with blue shadow}
            \li \image DropShadow_color3.png {Butterfly with semi-transparent shadow}
        \row
            \li \b { color: #000000 }
            \li \b { color: #0000ff }
            \li \b { color: #aa000000 }
        \row
            \li \l radius: 8
            \li \l radius: 8
            \li \l radius: 8
        \row
            \li \l samples: 17
            \li \l samples: 17
            \li \l samples: 17
        \row
            \li \l horizontalOffset: 0
            \li \l horizontalOffset: 0
            \li \l horizontalOffset: 0
        \row
            \li \l verticalOffset: 20
            \li \l verticalOffset: 20
            \li \l verticalOffset: 20
        \row
            \li \l spread: 0
            \li \l spread: 0
            \li \l spread: 0
        \endtable
    */
    property alias color: dbs.color

    /*!
        \qmlproperty real QtGraphicalEffects::DropShadow::horizontalOffset
        \qmlproperty real QtGraphicalEffects::DropShadow::verticalOffset

        HorizontalOffset and verticalOffset properties define the offset for the
        rendered shadow compared to the DropShadow item position. Often, the
        DropShadow item is anchored so that it fills the source element. In this
        case, if the HorizontalOffset and verticalOffset properties are set to
        0, the shadow is rendered exactly under the source item. By changing the
        offset properties, the shadow can be positioned relatively to the source
        item.

        The values range from -inf to inf. By default, the properties are set to
        \c 0.

        \table
        \header
        \li Output examples with different horizontalOffset values
        \li
        \li
        \row
            \li \image DropShadow_horizontalOffset1.png {Shadow offset to the left}
            \li \image DropShadow_horizontalOffset2.png {Shadow centered below}
            \li \image DropShadow_horizontalOffset3.png {Shadow offset to the right}
        \row
            \li \b { horizontalOffset: -20 }
            \li \b { horizontalOffset: 0 }
            \li \b { horizontalOffset: 20 }
        \row
            \li \l radius: 4
            \li \l radius: 4
            \li \l radius: 4
        \row
            \li \l samples: 9
            \li \l samples: 9
            \li \l samples: 9
        \row
            \li \l color: #000000
            \li \l color: #000000
            \li \l color: #000000
        \row
            \li \l verticalOffset: 0
            \li \l verticalOffset: 0
            \li \l verticalOffset: 0
        \row
            \li \l spread: 0
            \li \l spread: 0
            \li \l spread: 0
        \endtable

        \table
        \header
        \li Output examples with different verticalOffset values
        \li
        \li
        \row
            \li \image DropShadow_horizontalOffset2.png {Shadow centered below}
            \li \image DropShadow_spread1.png {Shadow with vertical offset}
        \row
            \li \b { horizontalOffset: 0 }
            \li \b { horizontalOffset: 0 }
        \row
            \li \l radius: 4
            \li \l radius: 8
        \row
            \li \l samples: 9
            \li \l samples: 17
        \row
            \li \l color: #000000
            \li \l color: #000000
        \row
            \li \l verticalOffset: 0
            \li \l verticalOffset: 20
        \row
            \li \l spread: 0
            \li \l spread: 0
        \endtable
    */
    property alias horizontalOffset: dbs.horizontalOffset
    property alias verticalOffset: dbs.verticalOffset

    /*!
        This property defines how large part of the shadow color is strengthened
        near the source edges.

        The value ranges from 0.0 to 1.0. By default, the property is set to \c
        0.0.

        \table
        \header
        \li Output examples with different spread values
        \li
        \li
        \row
            \li \image DropShadow_spread1.png {Shadow with no spread}
            \li \image DropShadow_spread2.png {Shadow with medium spread}
            \li \image DropShadow_spread3.png {Shadow with full spread}
        \row
            \li \b { spread: 0.0 }
            \li \b { spread: 0.5 }
            \li \b { spread: 1.0 }
        \row
            \li \l radius: 8
            \li \l radius: 8
            \li \l radius: 8
        \row
            \li \l samples: 17
            \li \l samples: 17
            \li \l samples: 17
        \row
            \li \l color: #000000
            \li \l color: #000000
            \li \l color: #000000
        \row
            \li \l horizontalOffset: 0
            \li \l horizontalOffset: 0
            \li \l horizontalOffset: 0
        \row
            \li \l verticalOffset: 20
            \li \l verticalOffset: 20
            \li \l verticalOffset: 20
        \endtable
    */
    property alias spread: dbs.spread

    /*!
        \internal

        Starting Qt 5.6, this property has no effect. It is left here
        for source compatibility only.

        ### Qt 6: remove
    */
    property bool fast: false

    /*!
        This property allows the effect output pixels to be cached in order to
        improve the rendering performance. Every time the source or effect
        properties are changed, the pixels in the cache must be updated. Memory
        consumption is increased, because an extra buffer of memory is required
        for storing the effect output.

        It is recommended to disable the cache when the source or the effect
        properties are animated.

        By default, the property is set to \c false.
    */
    property alias cached: dbs.cached

    /*!
        This property determines whether or not the effect has a transparent
        border.

        When set to \c true, the exterior of the item is padded with a 1 pixel
        wide transparent edge, making sampling outside the source texture use
        transparency instead of the edge pixels. Without this property, an
        image which has opaque edges will not get a blurred shadow.

        In the image below, the Rectangle on the left has transparent borders
        and has blurred edges, whereas the Rectangle on the right does not:

        By default, this property is set to \c true.

        \snippet DropShadow-transparentBorder-example.qml example

        \image DropShadow-transparentBorder.png
               {Rectangles showing difference between transparent border settings}
    */
    property alias transparentBorder: dbs.transparentBorder
}
